pastertoyou.blogg.se

Red alert 2 game pause
Red alert 2 game pause





red alert 2 game pause

I've noticed a possible peculiarity in the ddraw.ini settings, maybe causing a conflict?Īt the bottom of the settings it lists various games, and I notice this I hope you can be successful in updating cncdraw to sort out the menu, then perfection will have been achieved The actual game, load screens, and cutscenes are all running nice and proper on fullscreen though. However, when I kept the ddraw settings in fullscreen and with height set to 601, there was 1 small improvement the Pause menu was now a bit bigger, although still relatively small, and in the top left.

Red alert 2 game pause windows#

Those settings in ddraw had no effect other than to replace some of the game screen permanently with a border as well as the windows task bar at the bottom (windowed mode), with the main menu now as a consequence just a little bit Even Smaller (and in the top right still. So I gave a go setting height to 601, as well as the recommended ddraw settings. It's not perfect, but with this config the main menus resolution won't be touched and you'll have a almost fullscreen pause menu Revert the following settings back to default: To reduce the visual flaws in the pause menus it's the best to let cnc-ddraw's automatic scaling take care of everything rather than trying to scale to fullscreen like you did in your config. That means you'll have to live with the menus not being centered and showing up in the top left. Next problem is that cnc-ddraw can only scale the main window but can't scale the child windows in the menus (we tried hard in ts-ddraw and cnc-ddraw already, but there is no solution yet.). To workaround this bug and get the menus working properly again, try this: The guys at westwood forgot to actually check the width, they were assuming that you run at 800圆00 already and so they didn't change the display mode back to 800圆00 when you return to the menus after the game play. Last edited by FunkyFr3sh on Mon 6:43 pm edited 4 times in totalįirst of all, YR got a bug where the game doesn't change the resolution back to 800圆00 in the menus in case the height of your in-game resolution is also 600. Note: This only works if your game executables have the original filename, if you use a custom named executable then you need to modify ddraw.ini (See sections at the bottom for examples)Ĭommand & Conquer: Red Alert 2: Yuri's Revenge You can resize the window during runtime for stretching, the RA2/TS menus will not stretch and show up in the top left of the screen, everything else will stretch fine though. If you want to play in windowed mode then start the game once in fullscreen and press Alt+Enter to switch to the cnc-ddraw windowed mode (If Alt+Enter doesn't work, then open ddraw.ini and set "windowed=true" ).

red alert 2 game pause

If you run this on TS/RA2 then make sure you disable the games own windowed mode first. we already got ts-ddraw, I actually added support for 16bit color depth to the good old cnc-ddraw for dune 2000 but it does work with other westwood games too. Attach signature (signatures can be changed in profile)







Red alert 2 game pause